All Categories

In addition to the beloved standards, we offer several progressive design categories that are analogous to the diversity of today’s design disciplines.

 

Across all categories we offer a distinction to both Professional and Student entries, with the exception of DIY (no distinction between Professional or Student entries) and Educational Initiatives (Professional only).

 

We ask that all Professional work has been realized by March 31, 2014 unless your project is a concept or proposal, then we suggest that you enter it into the Speculative category or wait until the following year. If you are submitting work as a Student or into the DIY category, work should reach the production stage by March 31, 2014. Feel free to enter your project(s) into as many categories you like (where applicable). Check out the Fees section for more information.

 

We are always here to help if you aren’t sure about which category or categories to enter. Be sure to consult our FAQ or drop us an email and we will be able to further advise you.

Consumer Products

Products designed specifically for personal use for home, work, leisure, sporting, health or hygiene, etc.

 

Equipment

Equipment and systems designed for public, commercial, industrial, medical and scientific use (operational, production, construction, etc.).

 

Soft Goods

Projects that are derivative from, or a further exploration of, soft materials for personal, recreational, work or outdoor use.

 

Furniture & Lighting

Furniture and lighting products or systems in any context (private, public, commercial or industrial use).

 

Interiors & Exhibitions

Spatial design as it relates to physical interiors, exhibitions or installations, either permanent or temporary, and to any context (private, commercial, public or institutional).

 

Visual Communication

All graphic design, branding and identity projects for print, digital or physical environments.

 

Packaging

All graphic design, branding and structural designs related to the packaging of products.

 

Interaction

Interactive multimedia and user interface design for websites, mobile devices and experiential installations.

 

Service

All projects entailing the organization of end-users, communication, transactions, infrastructure, institutions and organizational systems.

 

Transportation

Vehicles or modes of transportation used to get people or objects from one place to another, in any context (private, public, commercial or industrial use).

 

Social Impact

Projects specifically designed to directly benefit social, humanitarian, community or environmental causes.

 

Educational Initiatives

Any educational class project, curriculum or institutional level program or tool that furthers the practice of design education or education about design.

 

Strategy & Research

Projects or products that predominantly utilize design research and strategy.

 

Writing & Commentary

Writing and critical commentary about designed objects, spaces or systems.

 

Speculative

All conceptual or proposal designs, whether self-initiated for further insight, discourse, intervention or exploration, or created as speculative designs for a client or educational institution.

 

DIY

Any personal project that is self-directed, self-produced and self-funded, and can be shared for others to create.

 

Food Design

Design at the service of eating, cooking, serving, distributing or experiencing food.