Alessandra Clark & Nuno FS
I think the piece’s adaptability to a space is an interesting feature. – Sam Vinz
The bookcase was inspired by the Jacob’s Ladder toy – you know, the one from childhood where wood blocks are held together by ribbon? Made from five square wood frames that are joined with nylon strips, the piece can be configured in more ways than you could imagine.2. The Brief: Summarize the problem you set out to solve. What was the context for the project, and what was the challenge posed to you?
Our challenge was to create a shelf that allows the end user to configure it according to his need or taste, without having to resort to any tool.3. The Intent: What point of view did you bring to the project, and were there additional criteria that you added to the brief?
Low cost, because it should address a new emerging social class in brazil.4. The Process: Describe the rigor that informed your project. (Research, ethnography, subject matter experts, materials exploration, technology, iteration, testing, etc., as applicable.) What stakeholder interests did you consider? (Audience, business, organization, labor, manufacturing, distribution, etc., as applicable)
The process started by figuring how we could rapidly connect with a new set of people that had no connection with design, this took us to the world of handcrafted toys. Form here i found jacob toy, and that was the starting point of all creative process.
Regarding materials we looked for low cost materials that everybody knew about, it was easy the answer wood, the pinus its law wood, meaning that it comes from reflorested wood from the south of brazil. Another important thing was the weight, it needed to be light in order for the bookcase to be interactive5. The Value: How does your project earn its keep in the world? What is its value? What is its impact? (Social, educational, economic, paradigm-shifting, sustainable, environmental, cultural, gladdening, etc.)
The first value should be easy bridge between design and the new social class and in second place the interactivity of a design object.